Effectiveness

Designed
  1. For students:
    1. increase the creativity and confidence of our youths;
    2. to develop a positive, flexible and adaptable disposition of our youths toward change;
    3. to enhance management as well as leadership skills of our youths;
    4. to guide our youths to be ethically and information-technologically competent future business leaders;
    5. to emphasise the importance of perseverance and steadfastness among our youths;
    6. to let our youths learn how to apply their knowledge and skills in solving business as well as daily problems;
    7. to arouse the interest of contribution to business education development by professional bodies, commercial firms and business leaders.
  2. For teachers:
    1. to update the business and cyber knowledge and skills as well as life-long learning attitude of the commercial teachers through the acting as the project advisers for their respective students;
  3. For school:
    1. to promote joint-school educational programmes.
Actual

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Evidence

  1. The number of participating schools;
  2. The number of entries for the competition;
  3. The quality of the business proposals;
  4. Qualitative evaluation of Proposal.
  5. Feedback from teachers and students collected by questionnaire.
  6. Experience sharing session and assessment reports.