- Project Intro.
- RE-AIM
- Resources
Effectiveness
Designed
- For students:
- increase the creativity and confidence of our youths;
- to develop a positive, flexible and adaptable disposition of our youths toward change;
- to enhance management as well as leadership skills of our youths;
- to guide our youths to be ethically and information-technologically competent future business leaders;
- to emphasise the importance of perseverance and steadfastness among our youths;
- to let our youths learn how to apply their knowledge and skills in solving business as well as daily problems;
- to arouse the interest of contribution to business education development by professional bodies, commercial firms and business leaders.
- For teachers:
- to update the business and cyber knowledge and skills as well as life-long learning attitude of the commercial teachers through the acting as the project advisers for their respective students;
- For school:
- to promote joint-school educational programmes.
Actual
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Evidence
- The number of participating schools;
- The number of entries for the competition;
- The quality of the business proposals;
- Qualitative evaluation of Proposal.
- Feedback from teachers and students collected by questionnaire.
- Experience sharing session and assessment reports.